10/16/2023 0 Comments Amnesia monster noise![]() ![]() Take this as an opportunity to find a hiding place (or just keep running, making a large space between him and the monster). Inversely, when the terror meter stops, the monster has lost sight.The Terror Meter sounding will warn about getting chase without fault.The last thing you'd want is to be chased into a dead end. Even when in the darkness, do try to keep an eye on the surroundings and know where you are heading.If it is on, there is zero chance of escaping, since the creature will see the source of light however, when the lantern is off, the enemies will have trouble keeping track of the player (excluding the Kaernk, which will always know where the player is-with or without the lantern on-for as long as they are in water). Running makes much more noise than hiding, so only run if already seen.Do NOT look back at the monster while running from it, as this significantly slows the protagonist down.Use Laudanum, if near that low level of health, before running. Make sure to stay as healthy as possible! Having a badly bleeding wound makes it harder to sprint away from danger.Please note that there are some threats in Amnesia: The Dark Descent which Daniel cannot escape, due to the prescribed unfolding of the story, so it's important to discern what can and cannot be avoided, so as not to waste Laudanum.This tactic is an absolute necessity in some parts of the games. ![]() If a clear run to a door that leads to a loading screen is available, go for it. Monsters will not chase Daniel, Justine, or Mandus through loading screens (with the exception of the Kaernk ).faster movement is unlimited and can only be stopped when Daniel's or Justine's Health is on "Barely conscious." Mandus, however, can always run, regardless of the state of his health. There is no "Stamina" meter in Amnesia, i.e.The following section is written from an out-of-universe perspective. ![]()
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